Grumpy Cat reviews Story War
Just because Fairy and Goblin don’t spend every day outside of their apartment doesn’t mean they’re not adventurers.
We just sent the last bit of Story War vol 2 to the printers! It’s done! The whole darn thing is done! To celebrate, I wanted to share some cool original artwork by Ned Hugar that will be included in the instruction booklet!
Finishing volume 2 (which had to be finished before we could mail out custom cards, which have been finished for a while) was the last big high-priority milestone from our Kickstarter that we had to hit! First a cartoon, now this! We’re chippin’ away!
Up next: Finishing the online game, the app, and the alternate game modes! We should have everything totally fulfilled by this summer! :D
we are playing story war (kiss and make-up mode) and king midas’s parents are three dogs and six rats
I’ve heard that royal family trees can get convoluted but this is ridiculous!
I see what you’re saying! Mathematically, there should be slightly more items. But this only becomes an issue when you’re playing with a 4 or 8 players which means you’re going to play 8 rounds, which means you’re consuming around 30 cards total (starting cards + redraws each turn, minus redraws for the final turn.) Because this only happens in the later half of 4 and 8 player games, it’s not a huge concern.
Additionally, adding more Warriors doesn’t mean we need to add incrementally more Items, because the number of turns stays the same even if there are more Warriors. It just means both Warriors and Items are more varied now. The 6 to 8 turn limit is not imposed by the number of Warrior cards, but by human attention span.
Doubling the Warriors doesn’t actually double the Item consumption. Does that make sense?
Hey, we’re about to send the new Super Story War rule sheet off to the printers! We’re still making a few final tweaks, but we wanted y’all to check it out!
One thing that’s unfortunate about making a mass produced print game, as opposed to a digital game, is there is no going back when it comes to the rules. Though the old rules convey the concept of Story War well enough that most people are able to play the game as it was intended to be played, there are occasional instances where some players don’t “get” it.
Hardcore Story War fans (like for example, Matt, who has blogged about this in the past) will get around this by introducing the rules in a slightly different way. For example, it helps to play down victory points and play up the judge’s infallibility. Now that we get a chance to re-print the rules for Story War, we’ve decided to make a few minor but important tweaks that should improve the overall experience for everyone:
Hopefully these new rules will make Story War just slightly more fun each time you play it with new people. We’re going to retrofit these rules onto the next reprinting of volume 1, as well as provide a printable version that you can slip in to your existing game if you like.
The one on the far left is the mothman, btw. Got drunk and felt super inspired to fill out my blank cards.
Much love from tx <3 <3
Haha, these are great!
pixels of the steam dragon from story war! lots of really great designs in story war, it’s been really inspiring seeing the game grow… this might end up in the booklet for volume 2 that’s coming out soon, which is awesome! :O
You rock, Chelsea!
Story War only has one negative review on Amazon and it’s from someone who bought it thinking it was Star Wars (???) and then they threw it away because they thought it was too edgy…? Edgier than Star Wars…?
Lady, there are no guns or alcohol or sex or space religions in our game, what do you want from us? (Every one of their other reviews is a positive review for a realistic war movie.)