Hey everybody, we have some big news today!

These gifs are test animations from the Story War animated short! Making a cartoon was our Kickstarter’s $200k stretch goal, and I bet you thought we were bluffing, didn’t you? You totally did.

The short will be animated by Lindsay and Alex Small-Butera (who made Baman Piderman and the gifs above) and it will be written and storyboarded by KC Green (who does Gunshow and the Regular Show comic). We’ll be posting about the cartoon’s progress on this blog, and we expect it to be finished by the end of the summer.

Our Kickstarter is over, but you can still pre-order Story War here!

Check out the new Trapped Temple card! with the old card too for comparison.

What a solid improvement! It’s so good. It’s so much more dynamic and it’s a lot easier to see what’s going on. It reads a lot more like an intense hectic platforming level in a video game, which is how we’ve wanted it to be played all along.

Thanks for coming out to the drawcast! and as always you can go back and watch it any time here.

I’m really pleased with the improvement I managed to get out of this one. This was the final total revisiting we needed, now we’re just scouting around making little tweaks on other cards until we put in the final order for the base set! (tonight!)

-V

Story War Drawcast: Trapped Temple

Hi! Vondell here.

We thought the Elf was the last card the needed a full revision before print, but we just remembered the Trapped Temple! We’re giving it a full overhaul to make it more interesting visually. Come on in and watch me do that! Woohoo.

Check it out, here are the Warrior, Item and Battlefield card backs for Story War! Click on them and check out the details! The logo was designed by Ned Hugar, the border was designed by Maré Odomo and the textures were designed by Farid Safaie.

It took us MONTHS to settle on these. There were so many challenges involved with coming up with the card backs: We wanted each one to evoke a book cover and also their role in the game. But they couldn’t be too literal because we intend to do expansions that share a common card backs but have different “themes” - for example, a scifi expansion would look odd if it had a leathery book texture on the opposite side. But the cards need to all have the same backs so that they can be mixed together. So I told all of that to Maré and he came up with that book-like white border which looks really great.

We went with red triangles for Warriors, because it evokes “attack” and blue circles for Items because it evokes “defense,” and green checkers for Battlefields because it looks like a chess board or a field. We originally had “gold” for items, and they were briefly called “Treasure” and they were a thing you earned and spent. But we decided that items are used in much more interesting ways if they replenish automatically. Also, yellow is a difficult color to balance with white and”red green blue” sort of makes more sense as a set than “red green yellow.”

Each card back needs to have some distinctive texture so that Story War can be played by color blind people or in low light - I’ve tried playing it with non-textured backs in bars, etc, with colored lighting, and it’s always difficult to tell the decks apart. The textures are designed to make it easy to tell which card is wich without relying 100% on color, but also keeping all three backs on a unified theme. Farid did a great job on these.

The logo was the first thing I designed with Ned Hugar. Originally it had some lightning bolts around the sides - the stars and lightning bolts were going to be a recurring motif, but people kept parsing the lightning bolts as superscripted “S” shapes, so we got rid of them. The star became the logo for the game, and it’s a recurring motif you’ll see a lot on the card art.

Before we even had a logo, we had a celtic knot looking star thing as the “Triforce”-like symbol for Story War:

image

We eventually settled on a more cartoony art style and a less serious tone, so we got rid of this star (which we called the “five point lotus” - SO SERIOUS) and replaced it with the new star. We originally called the new star the “cute star” at first, but have since renamed it the Wishing Star.

We decided to make the Wishing Star it’s own item card after discovering problems with the genie. It was hard to limit the genie’s powers, and also a genie felt like he should be a servant to someone else - it didn’t make sense to put our “wishing” mechanic on a Warrior card. So instead we added the Wishing Star, which will grant any wish your heart desires but not without an “ironic twist”:

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The idea that the Wishing Star can do whatever you want, but someone else (the judge) is going to mess it up for you is sort of the core idea behind Story War.

I think a lot of people will hear about the concept of Story War and get excited about the idea that it allows for unbridled creative freedom, like Minecraft in Create Mode - but that’s not quite the case. The fact that Story War is a mandatory 3-or-more player game means your creative freedom is reined in by input from other people, which I think is a really interesting concept. I’m really glad the Wishing Star exists, even though it was one of the last new items we added, it feels like a thing that was meant to be in Story War all along.

We’ve got less than 2 days to send the game to the printers. If you didn’t get a chance to back our Kickstarter you can always pre-order Story War here.

Story War Drawcast: Elf

Hi! Vondell here. Tonight I’ll be working on the Elf card, which is a warrior we’ve had for a while but we’re making it better and also we’re making it me. Brad’s got the Dwarf, Tom’s got the Leprechaun, and now I’ll have this guy.

Come hang! The playlist tonight is pop hits from the early 2000s.

Story War Drawcast: Carnival

Hi! Vondell here.

It’s a weird time to start a drawcast but here we are. Tonight/this morning/this afternoon (whenever it is wherever you are) I’ll be working on the Carnival card!

As always, we’ll be at the mercy of my music tastes, so I hope you’re into swedish swing jazz hip hop. Or at least willing to try new things.

Vondell here!

check out Dark Castle’s progress from sketch to completion! Somebody lives in here, maybe. Some sciencey type person, no doubt. They might not be evil, but if they’re not evil, they’re absolutely awful at decorating. This is one of the last new battlefields we’re adding to the base set after playtesting at PAX.

Thank you guys for coming to the livestream! It’s always a good time, somehow. Remember that if you missed it, you can rewatch it here for 30 days. you must watch it on repeat for 30 days straight. No, that’s not true.

Vondell here!
We just finished High School, one of the few new battlefields we’re finishing up for the base set! here it is in all its glory. 
The art on the finished cards only ends up being about two by two inches wide, but I love filling battlefields with tiny little fun details anyway. Enjoy!
PS from Brad: We playtested this at PAX East and everybody loved it! Some people kept playing it over and over. There’s so many different routes you can go - teen movie, popularity contest, student/teacher dynamic, sports, prom - it’s so good! This is also a place where having the Pumpkin Chariot (a car) is so valuable!

Vondell here!

We just finished High School, one of the few new battlefields we’re finishing up for the base set! here it is in all its glory. 

The art on the finished cards only ends up being about two by two inches wide, but I love filling battlefields with tiny little fun details anyway. Enjoy!

PS from Brad: We playtested this at PAX East and everybody loved it! Some people kept playing it over and over. There’s so many different routes you can go - teen movie, popularity contest, student/teacher dynamic, sports, prom - it’s so good! This is also a place where having the Pumpkin Chariot (a car) is so valuable!

We’ve just added some brave new Warrior cards! If you back Story War at the Deluxe Pack level you’ll get these eight officially licensed Bravest Warriors cards!

Story War is a storytelling party game where players take on the role of fictional characters and then try to convince another player acting as a judge that their characters would win in a fight against their opponent’s characters. We started out with that classic “who would win in a fight between Batman and Superman” conversation and we kept developing the cards and playtesting the rules until we came up with this really fun game.

But obviously we can’t make a game about Batman and Superman without DC Comics’ permission! So we had to start out with public domain characters like Medusa and King Midas. One of the ideas behind Story War is that we’d build the game on public domain characters and then slowly introduce more licensed character expansions over time.

So we hope Story War will slowly grow into something like the card game version of Super Smash Brothers. And luckily for us, everyone at Cartoon Hangover is super cool and they gave us permission to make these eight new Bravest Warriors cards, which represent our first major step in that Smash-like direction!

Bravest Warriors is a great franchise to play Story War with because all of these adorable characters come with their own set of super powers. And if you want to learn the nuances of the kinds of stories you can tell with each card, all you have to do is watch the Bravest Warriors web series on YouTube!

All Story War cards are printed with a common card back, so you could easily shuffle the Bravest Warriors into your Story War deck and take them out if the people you’re playing with aren’t familiar with the show.

These eight cards are exclusively available as a Kickstarter bonus! Trying to get these cards after the campaign ends would be like trying to make oatmeal cry. So if you want to get these Bravest Warriors cards you’ll have to go back Story War on Kickstarter at the Deluxe Pack level!

The Story War kickstarter just hit it’s $40k stretch goal, which unlocks a 5 pack of campaigns! What are campaigns? They’re a single sheet of rule variations that you can print out and read from top to bottom as you play the game. Here’s some examples of what a campaign could contain:
Like for example:
A choose-your-own adventure style storyline, that uses cards from the player’s hands to fill in unknown variables, where the story’s path changes depending on the outcome of the battle!
A list of 20 numbered alternate victory conditions for battle (“Woo the princess!” “Win an election!” “Defeat the opponent without drawing blood!” “Win a go-kart race!”) that you could use with a 20-sided die!
A one-time-use storyline that plays out like an elaborate shaggy dog story with a big twist at the end!
The best thing about campaigns? We’ll be releasing some that we make ourselves, but players are free to create their own and share them with other players! We’ll even come up with a convenient way for players to share their campaigns with one another.
How’s that for re-playability?
Keep spreading the word about Story War to help us reach more stretch goals, including our ultimate stretch goal: $100k to build an online multiplayer client!

The Story War kickstarter just hit it’s $40k stretch goal, which unlocks a 5 pack of campaigns! What are campaigns? They’re a single sheet of rule variations that you can print out and read from top to bottom as you play the game. Here’s some examples of what a campaign could contain:

Like for example:

  • A choose-your-own adventure style storyline, that uses cards from the player’s hands to fill in unknown variables, where the story’s path changes depending on the outcome of the battle!
  • A list of 20 numbered alternate victory conditions for battle (“Woo the princess!” “Win an election!” “Defeat the opponent without drawing blood!” “Win a go-kart race!”) that you could use with a 20-sided die!
  • A one-time-use storyline that plays out like an elaborate shaggy dog story with a big twist at the end!

The best thing about campaigns? We’ll be releasing some that we make ourselves, but players are free to create their own and share them with other players! We’ll even come up with a convenient way for players to share their campaigns with one another.

How’s that for re-playability?

Keep spreading the word about Story War to help us reach more stretch goals, including our ultimate stretch goal: $100k to build an online multiplayer client!