When you play the Story War card game you often end up referencing anime and video games and we tried to capture that tone in the cartoon itself. The cartoon is a nice mixture of action and comedy and romance and talking and solving problems and I guess there are no sword fights but it has the essence of something that would have sword fights.
We asked Tom Milsom to do the music that played over the fight scenes and we got infinitefreefall to do the score for the rest of the thing. We used the Adventure Time pilot and Mega Man and Alfred Hitchcock movies as inspiration for the score. The music is actually not quite finished yet but it’s coming along really nicely!
The cartoon will hopefully be done and uploaded somewhere on Monday! Where will it be uploaded??? WELL~! You’ll find out tomorrow!
Story War is a simple party game where you draw a random Battlefield card and then roleplay different Warrior characters (using various Items as weapons/powers) and try to convince another player acting as a judge that your character could beat your opponent’s character in a fight.
We’re also working on an album of 25 songs that would set the tone for a battle in a specific location! This song is based on Frost Keep, and it sounds a lot like the score from Home Alone but in an alternate ending where Kevin ends up killing the burglars.
Until Friday you can get Story War on Amazon for just $20 using the discount code COOLSALE! Reblog this post and tell your friends! It makes a great Christmas present!
(PS: We’re still working on getting Amazon to ship Story War outside the US, but in the meantime anyone can still order Story War from DFTBA)
I just discovered this gem at my local comic shop... It... Is... Amazing. Seriously such an awesome concept and even awesomer art, I bought it instantly. Can't wait for volume 2! This wasn't much of a question was it?
Your non-question deserves a non-answer! Here’s the Double Agent with the work-in-progress border for volume 2!
i learned that theres gonna be a mutant in story war volume 2 and it made me imagine the mutant competing for a promotion at office inc but he doesnt get it because of prejudice to mutants like futurama, and then i started wondering what other warriors would be second class citizens in volume 2 land
there is so many humanoid animal warriors with good jobs and a respectable place in society like police dog and politician that i figured animal people are probably pretty widely accepted, (although some of them probs find it hella messed up that their ancestors are still kept in zoos like when it does it stop being an animal and start being treated like a person) but yeah theyre probably treated pretty equal with rights and stuff and only a few bigots would be still be anti animal/human marriage and stuff (we all know soccer mom is totes flirting with police dog)
anyway back to my point
i reckon mutants and aliens and robots or part robots are probably more viewed as second class citizens, cos they more recently showed up thanks to the aliens arriving and modern science making robots and mutants
but yeah i reckon that the cyborg, mutant, robot, monster truck, alien, baby kaiju, blob and maybe some others would face a lot of prejudice, like by the government, and in the workplace, like the cyborg might struggle to find a job because of prejudice or there would be hate crimes against aliens and the mutant would probs struggle for basic human rights. and you just know some people would not be down with their kid dating a mutant (this would play into the kiss and make up game mode) or a robot
but i like to think theres a civil rights movement (im totes using this in gameplay once vol 2 arrives) for improving the lives and rights of these groups of second class citizens called the MMAA, or Mutant, Machine and Alien Alliance, and then they would have regular humans and animal people who may be allies or against the movement, and you could logically say that the politician attacking the mutant would be a hate crime so a horde of angry protesters show up to help take out the politician
but yeah i just reckon that animal person prejudice is a recent memory but not too big a deal and skin colour or sexuality or gender at this point is probably not even a thing people talk about (although i reckon thats a bigger issue in vol 1 land) but as for the much newer brand of sentient robots, cyborgs, aliens and mutants i reckon there is still a lot of prejudice and a long way to go to equal rights and yeah
cyborg is a totes prominent member of the MMAA too, i mean have you seen how ridiculous it is that there is so few options for the modern day cyborg that she had to look like that? (talk about internalized sexism, although for vol 2 land i feel like sexism would be more prominent in major corporations than every day life, still kind of a boys club, resulting in 50s housewife looks for cyborgs)
So I came up with an alternate rule set for Story War inspired by Mario Kart, Whacky Racers, and the large number of vehicles in Volume 2 of Story War:
Shuffle and divide the decks into Warriors, Battlefields, and Items.
Each players draws 4 Warriors and 2 Items.
The owner of the game is the Judge first. The Judge draws a Battlefield from the top of the deck; this card is the race track. The Judge, with the help of the players, describe the shape, terrain, and possible obstacles on the track.
Each player plays alone. Everyone chooses two warriors: one driver and one vehicle. The vehicle is themed around it’s warrior and can have special attacks or gadgets based on it. Each players plays their two warriors face down, the vehicle sideways, and partially below the driver.
All players reveal their driver and vehicle, and then each gives a brief description of how their vehicle might operate.
The Judge counts down to the start of the race, and then each player begins to argue as fast as they can about how the race pans out, and anything a player says is true, unless another player says it is untrue immediately, and then the Judge must decide on the spot. One item card can be used per round, at any time. If a driver is killed or a vehicle put out of action, that card is flipped over (A driver can still race on foot if their vehicle is totalled, Items can still be used without a vehicle). Progress can be tracked by moving cards in a circle around the table, to mimic the cars and drivers positions, but it is the Judge’s responsibility to move the cards along according to what is said (If a player remains silent, their brakes are on).
The round ends when all driver either cross the finish line or die.
The player in first place takes both Warrior cards and the Battlefield card as victory points, the player in second takes both of their Warrior cards as points, and the player in third takes their driver a a point.
Everyone redraws until they have 4 Warriors and 2 Items, and steps 3-4 are repeated with the player to the previous Judge’s left as the Judge. You repeat until every player has judged once, or after 4 rounds for a Grand Prix.
Do you think Story War would need any kind of modifications to work well in an elementary classroom?
We have a modified ruleset to help with young kids who don’t have good conflict resolution skills, but we haven’t had time to put together the formal documentation yet! We’re putting all of our energy into finishing volume 2 and fulfilling the Kickstarter first, then (probably around December) we’ll start posting alternate rule sheets at CantripGames.com/StoryWar
If I order Story War from DFTBA today or tomorrow, does anyone know if I can expect it to arrive in a week or less? I'm currently in Denver, Colorodo but I'll be moving next Sunday and I don't want to order it and have it arrive after I'm gone.
Question about the Fan Art Competition-- do you mind if we use Weapon cards in our art? (The Jetpack might be a useful item in the Airship Armada battlefield, for example, or the Soccer Mom might carry a Decoy in her car) Or should we try to veer away from those? Using items to enhance the character-battlefield interaction would be neat, but I figured I'd check first. Thanks mates!